Summary
In this fantasy tale, a weak human adventurer is determined to turn the tables on his traitorous party members–with the help of a special skill and sexy new allies!
A kid named Light is the only human member of the adventuring party known as the Concord of the Tribes…but humans are by far the weakest of the races. When his comrades abandon him to the lowest levels of the dungeon, Light resorts to the gift of Infinite Gacha to create a harem of Lvl 9999 allies! With his new, and sexy, friends, Light can escape the dungeon, and more importantly, take revenge upon the Concord of the Tribes, and perhaps even break the entire world!
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Very awesome series indeed. Might be better if you read the manga alongside the original source materials like WN and LN
Where can i read the original source?
.Interesting question about the original sources….
I like it
local Players = game:GetService(“Players”)
local RunService = game:GetService(“RunService”)
local Workspace = game:GetService(“Workspace”)
local Camera = Workspace.CurrentCamera
local UserInputService = game:GetService(“UserInputService”)
local localPlayer = Players.LocalPlayer
— Config
local assistRange = 400 — Wide range for snapping (5x stronger)
local maxLockAngle = math.rad(15) — More precise locking (less angle tolerance)
local aimPartName = “Head” — Focus the aim on the head
local snapStrength = 0.2 — Aggressive snapping to the head
local toggleKey = Enum.KeyCode.T — Key to toggle aim assist on/off (change as needed)
local aimAssistActive = false — Default state of aim assist (off)
— Check if a player is an enemy
local function isEnemy(player)
return player ~= localPlayer and player.Team ~= localPlayer.Team
end
— Get the closest enemy’s head to snap to
local function getClosestEnemyHead()
local closestEnemy = nil
local smallestAngle = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if isEnemy(player) and player.Character and player.Character:FindFirstChild(aimPartName) then
local headPart = player.Character[aimPartName]
local toTarget = (headPart.Position – Camera.CFrame.Position).Unit
local angle = math.acos(Camera.CFrame.LookVector:Dot(toTarget))
local distance = (headPart.Position – Camera.CFrame.Position).Magnitude
if angle < smallestAngle and distance <= assistRange and angle <= maxLockAngle then
smallestAngle = angle
closestEnemy = headPart
end
end
end
return closestEnemy
end
— Perform snapping aim assist
RunService.RenderStepped:Connect(function()
if aimAssistActive then
local targetHead = getClosestEnemyHead()
if targetHead then
local directionToTarget = (targetHead.Position – Camera.CFrame.Position).Unit
— Aggressively snap the camera toward the enemy's head
Camera.CFrame = CFrame.new(Camera.CFrame.Position, Camera.CFrame.Position + directionToTarget * snapStrength)
end
end
end)
— Toggle aim assist on/off when key is pressed
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == toggleKey then
aimAssistActive = not aimAssistActive — Toggle state
print("Aim Assist " .. (aimAssistActive and "Enabled" or "Disabled"))
end
end)
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